|
by: Kevin Pazirandeh

This
tutorial assumes that you have some general
knowlege of 3DStudio Max and it's tools.
Don't be scared off by this, it is still
very simple.
First, reset MAX. Then in the create pannel
select Tube .
Go down to keyboard entry and enter the
fallowing:
After
you have done this check to see if the tube
has 5 height segment 1 cap segment and 18
sides. These are MAX defaults but check
anyway. Now select and rightclick on the
tube and convert it to an editable mesh.
Press F3 to turn on wireframe. Once you have
done this go into the sub-object polygon .
This is tricky for me to explain but the
illustration should help. Select groups of 4
polygons that form a rectange 3 times. Each
with 4 polygons(sides) between them skipping
the top row. That seems really confusing so
just look at the picture.
You
cannot see the third one but you can see
it's tranform gismo. Can you see the group
of 4 with 4 sides between them skipping the
top row? If you can's send we a commment in
the contact section. Once you have done
this, go down to extrude in the edit
geometry tab of the modify panel. From here,
while the polys are selected type in 20. Now
select and right click on the Uniform scale
tool to bring up the type in box. In the one
box under offset world enter 50. Now, while
the polys are still selected, go back to
extrude and type in 65 this time.
Your
rim should look like this. If it does not
try redoing the last few steps. Ok next
step. Go to the create pannel, and select
shapes. Then select the star and go down to
the keyboard entry. Leave everything how it
is unless I ask you to change it.Under the Z
coordinate enter 50. For radius 1 enter 21
and for radius 2 enter 12.5. Good. Select
and rotate the shape 29.5 degrees along the
z axis.
Now go to the modify pannel and under
modifyiers select extrude. Give extrude the
following properties:
Now
the shape should fill the hole in the rim.
Now
deselect and select the tube. scroll down
the modify pannel and select attack, then
click on the extuded star. Good. First enter
the sub-object edges and check ignore
backfacing so yo udon't accidently delete
something you can't see. Now another hard to
explian part. Select all the diagonal edges
on the end of the spokes and the sides of
the star, the illustration should help:
You can
see the selected diagonals. Then delete
them. If it askys you if you want to remove
isolated verticies say yes. The arrow is
there to remind you to delete bothe the
spoke ends and the sides of the star. One
can only see either the spokes' or the star
sides' diagonals at onece due to how the
normals are aligned. If you don't understand
send me a comment and i'll explain it more
thoroughly and give bigger pictures. Now go
to the sub-object vertecies. Select all the
vertecies in that middle area.
Now
scroll down the modigy pannel until you see
weld. Give it the fallowing properties and
then press the button.
Ok now
select all the outer most vertecies on the
top and the bottom of the tube. Then go
select and right click on non-uniform scale.
In the X and Y boxes enter 110 (either
world).
Ok, now
on the create pannel go to shapes and select
line. Make sure you are in a user or
perspective viewport. Go to keyboard entry
and enter the fallowing points. do not close
it. Just finish it after you have finished
entering these points.
|
|
x |
y |
z |
|
1 |
0 |
106 |
77 |
|
2 |
0 |
111.5 |
96 |
|
3 |
0 |
128 |
88.5 |
|
4 |
0 |
128 |
11.5 |
|
5 |
0 |
109.5 |
4 |
|
6 |
0 |
105.5 |
17 |
Now right click on the spline and convert it
to an editable spline. Then under the
sub-object vertecies. Select all the
vertecies. From here right click on one and
select smooth from the popup menu.
The line should look like this

Now go up to modefiers and select lathe.
Click on sub-object for this modifier. The
axis should show. make sure that it is
pointing staight up. If not, just rotate it
to be. Now select and right click on move.
Make the x and y values 0 in the transform
type in. In the modify pannel change the
degrees to 360 and the segments to 30. Apply
a meshsmooth to it and two interlations to
the rim and we have a tire and rim |