I've got many "How do
you do your trees?" questions. That's why
I ended up doing this tutorial.
This tutorial doesn't use any plugins. All
you need is 3D Studio Max.
Picture on the right shows my result of
this tutorial.
*It's waste of polygons and
your CPU's power if you put here too big
numbers.
This is the cylinder after edited with "Edit
Mesh".
Here's my final branch.
It's wise to apply your
texture (or atleast UVW map) now, because now
comes some serious cloning and it's pain to
apply textures when you have tons of branches.
Group your branch.
Now it's just cloning your branch, rotating,
scaling and positioning.
As you can see I've tried to make all branches
to start from different position with different
sizes. Looks more realistic.
There it is. Treetrunk that is. On next page we
add leafs.
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