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By: Olli-Pekka
Saastamoinen
http://www.saunalahti.fi
First we have to make a single leaf. This MUST be done
in very low of detail.
Easiest way is to make outlines with
splines. Then apply "Edit Mesh".
Now it's a mesh.
Now you can use "Cut" option (Max 2.5 and
3) to make that line in the center
(but you don't have to, no one notices any
difference).
Finished leaf.
Again it's wise to apply
your texture here. You can use a
photograph of a leaf, if you like.
I used Max 3 "Gradient Ramp" material. It
gives nice colors.
REMEMBER to put "2 sided" on in the
material editor.
 
Ok. Now make 10 000
clones of that leaf and start placing them
on your tree... er...
hmmm... maybe there's better way.
This might work.
Go to particle systems
and choose "PCloud" (Particle Cloud).
Particle Formation:
Sphere Emitter
Particle Type: Instanced
Geometry (Now you can select an object for
your particle)

Now that looks stupid.
Roll down to
Rotation and Collosion:
(This gives some randomness for the leafs)
Phase: xx *
Variation: xx *
*Pick a number. What looks best.
Now roll back to
Viewport Display: Mesh
(if you want to see your leaf mesh on
screen instead of particle dots)
Particle Quantity: Be
wise with this (More you put here, more
your CPU slows down). I used 200-350
Final step is to make some copies of your
particle system and place them where it
looks good.

Final.
All there's left to do
is rendering.
Animation
tip:
Because those leafs are particles
you could easily animate them like wind is
blowing and moving the leafs.
Haven't tried it, but it should work.
Another tutorial is
coming.
Texturing Landscape

Everyone can do this.
After reading this tutorial
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