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EdgeMap
v0.9b 21.09.2001
EdgeMap is a procedural
texture that draws lines along the face
edges of an object.
|
Andrew Reid |
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Gamma
Map v1.0 03.07.2003
This is a texture plugin
that will adjust the gamma of the incoming
texture. You can control the master gamma
and the rgb channels separately. Unlike
the gamma in the bitmaptexture, this can
adjust the gamma curve for any max
texture.
|
Ben Lipman |
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Normal
Map v0.7 beta 17.07.2003
This is a texture plugin
that will adjust the gamma of the incoming
texture. You can control the master gamma
and the rgb channels separately. Unlike
the gamma in the bitmaptexture, this can
adjust the gamma curve for any max
texture.
|
Ben Lipman |
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Warcraft
III Material v1.0 06.11.2003
A material is a combination
of render states (such as transparency,
textures, and lighting); Warcraft III uses
this combination to draw models on the
screen. You use the Blizzard Material
plugin to manage these render states. The
Model Exporter also uses the Blizzard
Material plugin to export rendering
information to an output file.
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Blizzard Entertainment |
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Blur
Gradient v1.06 10.01.2001
A gradient for MAX that has
gain, center and width settings.
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BlurBeta |
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Blur
Matte v1.02 10.01.2001
A modified and extended
matte material - supports bumpmaps, etc.
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BlurBeta |
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Blur
ONB v1.05 29.01.2001
A different version of the
Oren-Nayar-Blinn shader.
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BlurBeta |
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BlurNoise
v2.04 10.01.2001
An alternative Noise
texture map.
|
BlurBeta |
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Camoflage
v1.04 10.01.2001
A camoflage texture.
|
BlurBeta |
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Cast
Shadows Only v1.03 10.01.2001
This material makes the
object invisible, but lets it cast
shadows. Note: Shadow maps do work, but
cannot be tinted.
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BlurBeta |
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Color
Clamp v2.04 10.01.2001
Clamps the colors coming
out of materials so they won't mess up
atmospherics, etc.
|
BlurBeta |
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Dirt
v2.02 10.01.2001
A dirt texture map.
|
BlurBeta |
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Distance
Blender v1.03 10.01.2001
Blends between 2 texture
maps based on the distance to the camera.
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BlurBeta |
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Do
Nothing v1.01 10.01.2001
Works as a pass through in
composite textures.
|
BlurBeta |
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Drip
v1.04 10.01.2001
Designed as a bump map for
the 'drop of water in a bucket' effect.
|
BlurBeta |
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DynoSkin
v3.01 10.01.2001
A bumpy skin texture map.
|
BlurBeta |
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Electric
v3.03 10.01.2001
A tendrily noise texture
map with exponential falloff.
|
BlurBeta |
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Highlight
Only v1.02 29.01.2001
Only generates the
highlight part of the shade equation - for
use with Shellac.
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BlurBeta |
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Linear
v1.02 10.01.2001
A specialised 3D gradient.
|
BlurBeta |
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Maelstrom
Map v1.02 10.01.2001
A whirlpool texture map,
like water running down a drain.
|
BlurBeta |
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MultiBlend
v2.0 10.01.2001
A multichannel material
compositor with stacking controls and
masks.
|
BlurBeta |
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Rain
v1.01 10.01.2001
An extension to the Drip
texture map. This does animated rain, like
rain falling on the surface of a pond.
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BlurBeta |
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Raytraced
Shadow Transparency Override v1.02 10.01.2001
When using raytraced
shadows, this material allows you to map
the apparent transparency of the object
differently than the default shadow
color/density. This gives you a lot more
control of shadows than regular materials
do by default.
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BlurBeta |
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Shadow
Light v2.05 10.01.2001
Blends between 2
colors/maps based upon the amount of light
hitting the surface.
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BlurBeta |
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Shellac
v2.03 10.01.2001
Additively comp 2 materials
together to 'shellac' on a second
highlight.
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BlurBeta |
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SideFade
Material v2.0 10.01.2001
A combination of
ShadowLight and SideFade, but this one
works as a material rather than a map.
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BlurBeta |
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SideFade
v2.12 10.01.2001
Blends between 2
colors/maps based upon viewing angle.
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BlurBeta |
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SolidColor
v1.05 10.01.2001
Some maps don't have color
swatches when you need them - just use
this.
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BlurBeta |
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SuperNoise
v2.01 10.01.2001
Over the top noise texture
map - everything's mappable and has
perturbation.
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BlurBeta |
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Utility
Material v2.07 10.01.2001
Set Material requirements -
render reflections of objects without
rendering the objects themselves, etc.
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BlurBeta |
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WaterCell
v1.04 10.01.2001
Cellular-based water color
splatter.
|
BlurBeta |
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WaterWash
v1.02 10.01.2001
Water color washes.
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BlurBeta |
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WireTex
v1.02 10.01.2001
Paints the objects mesh as
a map.
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BlurBeta |
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SmoothMat
v1.0 22.04.2001
This plugin material uses
the Smoothing Groups associated with a
mesh to assign a sub-material. A useful
addition/alternative to Multi/Sub Object
Selection.
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Boomer Labs |
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MAXShade
v0.0.3 01.10.2001
MAXShade is a scripting
language much like MAXScript. But while
MAXScript is designed for writing tools,
MAXShade is designed for writing shaders.
A shader is an element of a renderer. In
MAX, materials, textures, video post
filters, render effect filters, lights,
and atmospherics can all be considered
shaders. With MAXShade, you can use a
simple scripting language to write new
materials, textures, and render effect
filters quickly and efficiently. You won't
need to lean C++, Windows API, or the
3DSMax SDK to add new materials, textures,
or filters to 3DSMax. Shaders are much
more compact than C++ plug-ins; a simple
shader requiring 30 lines of code in
MAXShade, may require 3000 lines of code
to produce the same results in C++. This
means you can quickly prototype your ideas
with MAXShade, and see your results
instantly. The shading language is, for
the most part, compatible with the
RenderMan Shading Language. This means
that not only can you write your own
shaders from scratch, you can also make
use of the many RenderMan shaders
available from its years of use in film
production.
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Brendan
Duncan |
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Color
Correct v3.0.2b 12.11.2003
Color Correct is a map type
that lets you change the colors of a map
by using image processing techniques.
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Cuneyt Ozdas |
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Hextile
Texture v1.31 15.04.2003
A 2D procedural texture map
that creates repeating hexagonal tiles,
separated by mortar.
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Daniel Yu / Mind Console Productions |
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SimbiontMAX
v2.52 20.08.2003
SimbiontMAX is a powerful
collection of plugin procedural shaders,
3D maps, and materials based on the
DarkTree engine. It includes 10 new
shaders, 24 new procedural maps and a
collection of 110 procedural materials.
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Darkling
Simulations |
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TileMagic
Beta 0.4 11.09.2001
This is a checker texture
that randomly chooses the Checkercolor
from 4 different Colors/Maps. This can be
used to minimize obvious tiling.
|
Dieter Morgenroth |
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Bitmap
Texture 2 v1.0 17.05.2001
This is a recompile of the
original Bitmaptexture, the only
difference being the time rollout. I
dumped the playbackrate spinner, and there
is now a Framevalue that is animatable.
This makes it possible to keyframe the
frame of the image sequence. You can
control the frame with script controllers
for view-dependent texture mapping etc.,
allowing the creation of RealPeople-type
effects.
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Dieter Morgenroth |
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MultisubMap
v0.2 beta 01.07.2003
This plugin is the same as
the MultiSub-Object Material, but for
Maps. However there is no viewport-preview.
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Dieter Morgenroth |
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IBitmap
v4.0 10.03.2001
An extension of the Bitmap
texture plugin which properly handles
interlaced images with field-rendering.
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HABWare |
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Particle
Texture v4.0 10.03.2001
Allows you to set the
particle color depending on its velocity
and size.
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HABWare |
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Water2
v4.0 10.03.2001
A procedural texture which
creates ripples whenever a particle falls
on the objects surface.
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HABWare |
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Patchwork
v4.0 10.03.2001
A checker-like texture,
that allows you to use the predefined
shapes squares, circles and triangles for
texturing.
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HABWare |
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Terrain
Material v4.0b1 19.04.2002
Controls placement of
different materials based on the
elevation, slope and exposure of the
rendered pixel. Designed to make mapping
of terrains much simpler.
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Johnny
Ow |
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Stress
v1.0 12.02.2001
Stress is a Texture map
plugin that composes 3 different maps
using the compression and strain of the
mesh object to which it is applied.
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Mankua |
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Scratch
v1.1 28.10.2002
This free 3dsmax r4/5
texture plugin is for creating scratches
and other subtle surface features for more
photorealistic renders. It looks great
when used as a bump map.
|
Mark Williams |
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Color
Replace v1.1 10.12.2002
This free 3dsmax r4/5
texture plugin is for simple chromakeying.
It will selectively replace colors within
a specified range of one texture with
another.
|
Mark Williams |
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Graph
v0.9 05.11.2002
This texture plugin draws a
graph of its input over time across
texture space. Use it for polygraphs,
seismographs, animated presentations,
oscilloscopes, robots' mouths, and so on.
|
Mark Williams |
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Disperse/Refract
v1.0 10.12.2002
This 3dsmax r4/5 texture
plugin is for faking wavelength-dependent
refraction without having to go to the
effort of rendering your image in separate
R/G/B passes and compositing.
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Mark Williams |
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Pen
v1.0 20.02.2003
This 3dsmax r4/5 texture
plugin allows one object to 'draw' on
another. Useful for animations of pens,
erasers, etc. This is a demo version which
is limited to a 30 samples maximum. The
full version contains a maximum of 10,000.
This is the only difference between the 2.
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Mark Williams |
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InterBlinn
v1.0 18.12.2001
The algorithm for this
shader came from the book Graphics Gems
II. It has been modified to incorporate
the Blinn style of shading rather than
Phong. It expands on the normal Blinn
shader by providing two new variables,
Tension and Bias. This shader provides a
continuous 'bridge' between Flat shading
and Blinn shading, allowing you to vary
the 'Blinn-ness' and 'Faceted-ness'. With
settings of Tension = 0.0 and Bias = 1.0,
the shader is equivalent to Blinn shading.
With settings of Tension = 1.0 and Bias =
1.0, the shader is equivalent to Flat
shading. In addition to this, by setting
Tension < 0.0 each face is rounded more
than in Blinn shading resulting in a
surface with each face bumping outwards.
With Tension > 1.0 each face is rounded
more inwards, resulting in a surface with
each face bumping inwards.
|
Michael
Bailey |
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Cook-Torrance
Shader v1.0 23.12.2001
This plugin is designed to
replace the MAX default metal shader
plugin. It has more control over the
material, at the expense of greater
complexity. The settings are: Specular
Level, Roughness, Specularity, Index of
Refraction. It uses the shading algorithm
proposed in 'A Reflectance Model for
Computer Graphics' by Robert L. Cook and
Kenneth E. Torrance.
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Michael
Bailey |
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BozoNoise
v1.0 27.02.2003
This procedural actually
has a history, as it was one of the first
solid textures proposed by Ken Perlin back
in 1985. While not being too useful by
todays standards it gives some glimpse of
how powerful the basic noise function can
be.
|
Michael Spaw |
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ColorNoise
v1.0 27.02.2003
This is a simple spin on
the standard Max noise procedural. It
rotates the values for the R, G and B
components of the noise function so that
the result is chromatic. In addition the
color can be blended with a base color or
map, and there are various flavors of the
base noise function.
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Michael Spaw |
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Confetti
v1.0 27.02.2003
This Max procedural texture
started its life as a direct copy of a
tutorial sample in Steve May's RmanNotes,
and has subsequently been added to. It's
really more of graphical test than a real
useful map. That being said, it is fairly
full features as far as Max maps go.
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Michael Spaw |
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CrossTile
v1.0 27.02.2003
This Map is derived from an
example from Steve May's excellent
RmanNotes. The shader uses a series of
pulses to generate each stripe. Then the
stripes are layered atop one another and
finally over a solid background color.
Once I got the basics of it going, it was
fairly straightforward to expand on the
parameters and add in a bunch of goodies
the original Renderman version didn't
have. The parameters give control over the
placement, width, rotation and blurriness
of the stripes.
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Michael Spaw |
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MultiColor
v1.0 27.02.2003
This rather unusual looking
shader comes directly from one of Ken
Musgrave's chapters in 'Texturing &
Modeling A Procedural Approach' Second
Edition. If you are interested in coding
up your own procedural textures and
materials this is the book to pick up. I
hadn't seen anyone actually implement it
for a commercial package so I gave it a
try. The result is rather pleasing but
rather slow and not too friendly for the
parameters.
|
Michael Spaw |
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VectorNoise
v1.0 27.02.2003
This solid procedural is
based on one of Ken Musgrave's
contributions in 'Texturing & Modeling A
Procedural Approach'. It's essentially the
standard Perlin noise function with the
addition of a distortion applied just to
spice things up. You can get some fairly
wild effects as the distortion becomes
more pronounced.
|
Michael Spaw |
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CompositeMode
v1.0 20.07.2003
This plugin emulates all of
the PhotoShop blending modes in map form.
It can be used anyplace you would normally
use a map including bump and displacement.
This can generate some very cool effects
though not all of the modes make sense in
all cases.
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Michael Spaw |
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RealFlow
Melt Material v1.01 05.09.2003
A plugin that combines
different materials and textures in the
same RealFlow mesh.
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Next Limit |
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Translucency
v1.0 20.03.2001
A texture map plugin that
calculates the illumination of light that
passes through a thin object.
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Nik Foscarini / KillerHamster Studio |
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Colorize
v1.1 20.03.2001
A texture map plugin that
calculates the shift in HSV coloring for
the underlying texture.
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Nik Foscarini / KillerHamster Studio |
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CgFX
v1.1 30.04.2003
The 3ds max CgFX Plug-in
allows artists to author and visualize
content in 3ds max 5 using advanced
hardware rendering and the Cg high level
language. Accessible from the Viewport
Manager located within the 3ds max
Material Editor, DirectX users gain a
custom, intuitive GUI featuring real-time
effects with sliders and other
artist-friendly interfaces. This plugin
for max 5 includes: - max 5 plug-in .dlm -
CgFX connection editor - Example shader
files in .fx format with accompanying .dds
textures - Documentation
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NVIDIA Corporation |
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Particle
Blend Material v1.1 25.03.2001
Particles Blend material is
used to change a particles material based
on it life. Has only been tested with
Particle+, but should work with most
particle systems.
|
Peter Watje |
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Wave
2D v1.0b 01.04.2001
A sine wave material
generator that allows you to create linear
and radial waves.
|
Peter Watje |
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Particle
Paint v1.1 01.04.2001
This material turns a
particle system into a spray can.
|
Peter Watje |
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Noise
2D v1.1b 01.04.2001
The same as the Noise that
ships with MAX, except that it is
implemented as a 2D map instead of a 3D
map, allowing you to see the noise in the
viewports.
|
Peter Watje |
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Texture
Map Blender v1.02 08.09.2001
A simple additive blender.
It just adds the color or bump for each
entry based on the mask and the amount
value.
|
Peter Watje |
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Cellular
2D v1.0 01.04.2001
A 2D implementation of
Cellular so you can see it in the
viewports.
|
Peter Watje |
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Object
Texture v1.01a 19.05.2001
This texture generates a
height/normal map from an object in the
scene. It is useful for turning geometry
in the scene into a bump map without
having to render out a height map file or
drawing it in a paint package.
|
Peter Watje |
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3D
Painter Prototype v1.02 17.11.2002
This is a 3d Painter that
lets you paint into a bitmap or vertex
colors. The bitmap painter is implemented
as a material while the vertex painter is
implemented as modifier. Other than that
they both have the same painter tools and
behave the same way.
|
Peter Watje |