Now, to get to the fun
stuff. Remember how we adjusted the vertices
above? Now we are going to cut up our shark so
we can have more edges to play with. Just as
before select the shark and then go to
Sub-Object mode. This time though, scroll down
to edge as shown below. Under edge you have a
number of selections you could make. We are
going to focus on the new "cut" tool.

We will, from the top view,
cut a line down the top or our shark.

Notice the line is slightly
off center. This is on purpose. Right next to
it make another line. Now you should have two
parallel lines down the top of you shark as
above. We will now use the last of our
sub-object selections and go to the face
selection. Still looking down on the shark,
select one of the "new" faces you just created
using the cut tool as shown above. This will
be our dorsal fin. By using the extrude tool,
we will "pull out" our fin.

Ok you have now experienced
all of the tools that we will be using to make
the rest of the shark. You will add lines and
thus vertices to the shark pull and extrude
them to mold your fish. So lets get crack’n!
We will now adjust some points to fit our
shark’s dorsal fin.

When moving points around
make sure that all points that lay behind it
are also selected. This is true with most
models that are semetrical. Let us say that we
wanted another set of points that cut the fin.
We could use the cut tool and cut all the way
around the fin or we could use the new "slice
plane" tool that was located in the same area
as the cut tool. When selected a yellow plane
appears that you may move and rotate at will.
When you are satisfied with its location, just
click the slice button and a new set of edges
will appear through your object. See below.

Now lets work on the tail.
The best way I have found to add detail like
this to creatures is by using the extrude tool
just as we did for the dorsal fin. While in
sub-object mode go to Face. Select the end
face that you will extrude out to make the
tail.

Use the side shot of the
shark as a guide when making your tail. You
will have to use the extrude tool a number of
times in order to get the enough points to
work with. First make the top of the tail.
Then extrude out to make the bottom section.

OK, so that is the tail. Now
lets put some pectorial fins on this fishy. By
using the cut tool we will cut some new edges
into the side of the shark. As below.

After you have made the box
go to the face sub-object again and select it.

Extrude it out
slightly……then use the scale tool to make it
inset..as below…

You may want to adjust the
points so that when the face is extruded the
fin has a natural airplane wing look to it.

I included the below fins
"in progress" illustration to show that you
will have to make some adjustments to your
fins as you go. Below I am using a the slice
tool to add some detail to the fins we just
made. This could just as easily been done
using the extrude tool a number of times to
add detail. To add other smaller fins to the
shark just repeat the steps we have just done.

We need to add some detail
to our shark. This time it is much more
subtle. We will add some lines to the side of
the shark so we can "round out" the little
guy. See below.

Now for the finishing touch.
The mouth. As you can see we will have to add
a cut down the belly.

Select the points as shown
below and move them up and back.

Now select those faces and
extrude them as shown.

By using the scale tool you
can scale the selected faces down … as below.

For the next step you will
probibly want to open up his (her) mouth….I
just grabbed some points and pulled them
down….

Now this will put your
understanding of the cut tool to the test…J
Use the image below as a guide. You want to
"cut" a gum line as shown.

Select the faces that make
the inside of the mouth and extrude them in
the negative direction. You may have to scale
them down so as not to have his mouth coming
out the side of his head.

Throw a smooth modifier in
there, and you should end up with something
like this.
