Scene Tutorial Page 3 -
let's create the materials for this scene.
First we're going to create the Cave
Open the material editor and select
material slot #1.Rename this material to
'Cave material'. In the 'Basic Parameters'
change only the following settings, leave
all other settings as they are:
the 'Maps' roll-out add a diffuse map to
the material. Choose 'Mix' as map-type.
Rename it to 'Cave Mix':
the 'Mix parameters' roll-out you see 3
empty map-buttons which say: 'none'. Click
the first map-button and choose 'Bitmap'
as map-type. Now select "DIRTGRAY.JPG" as
the bitmap. Leave all settings and go up
one level to the Mix-map.
Back in the Mix-map click the second
map-button (notice that the first button
now says: "Map #22 (DIRTGRAY.JPG)") and
again choose 'Bitmap' as map-type, select
"GRASS.JPG" as the bitmap. Now change the
'U-tiling' and the 'V-tiling' both to 0.5
in the coordinates roll-out. Leave all
other settings and go up one level to the
Back in the Mix-map click the third
map-button and again choose 'Bitmap' as
map-type, this map will be the mix-bitmap.
Select "GOBOTREE.GIF" as the bitmap.
Change the 'U-tiling' and the 'V-tiling'
both to 0.1 in the coordinates roll-out,
and also set the 'blur offset' to 0.1.
Leave all other settings. That's it for
the diffuse-map. Go back up one level to
the Mix-map, it should look like this:
back to the 'Cave material' and add a
bump-map. Set the bump amount to 250.
Choose 'Bitmap' as map-type and select "DIRTGRAY.JPG"
as the bitmap. Leave all other settings as
it for the Cave-material. You can allready
apply it to the tube and render the scene.
By now if you render the camera view it
should be something like this:
huh? Now the only thing left is creating
the water material...
not allready opened, open the material
editor and select Material slot #2. Now
get the standard 'black plastic' material
from the MAX Material library. If you
don't have it (anymore), these are the
Add a bump-map to the material. leave the
bump amount 30. Choose 'Noise' as map-type
and change Size to 5 in the 'Noise
parameters. To animate the water you have
to animate the noise-phase. Make sure
you're in frame 0. Click the 'Animate'
button and goto frame 100. Change the
noise-phase to 11. Turn 'Animate' off.
(Note: If your animation is 100 frames,
animate the phase to 11. Is your animation
200 frames, animate it to 22. And to 33 if
your anim is 300 frames....and so on)
back up one level to the black-plastic
material and add a 'reflection-map' to the
material. Set the reflection amount to 80.
Choose "Flat mirror" as your map-type. The
only thing you have to change in the "Flat
mirror Parameters" is the distortion,
change it to 'Use Bump Map'.
that's it!!! The only thing you have to do
is applying the material to the 'QuadPatch'
and your set. If you render the scene now
and you've done exactly as I descibed in
this tutorial, the render (600x375) of the
camera view should look exactly like this:
Now you can add some stuff like vegetation
to the scene and play with all the
settings I used. Just knock yourself out
with it. BTW, if you've created a cool
image using this tutorial I would love to
see the result of it. Just
email it to me.
the files used in this tutorial:
(c) 1998 All stuff on this page is
Barry G.J. Driessen