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The following is a
very basic tutorial on how to
create a reflective marble, or glass
orb.
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When I first
started using 3D STUDIO MAX I
was confused about how to use
the materials, maps, etc., and
could not find even a basic
tutorial on how to use them, so
I had to figure it out myself.
As it turns out, one tiny little
button was the key. (And I'll
show you which if you keep
reading...)
Anyway, here is how to make a
reflective orb.
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Create a sphere. Here's the first
version of our orb:

Now open up the MATERIAL EDITOR.
Make a material of type RAYTRACE by
clicking the type button:

and choosing RAYTRACE when the list
appears.
Now change the settings to
approximately those
seen below, specifically those in
yellow:

The settings like DIFFUSE and
TRANSPARENCY are changed by clicking
the colored rectangle near by, and
choosing the appropriate color.
TRANSPARENCY, I believe, only goes
by the lightness or darkness of the
shade, so some level between (or
including) black and white is all
that is needed. DRAG that material
to the orb object, which will apply
the material.
Here is the orb after applying the
RAYTRACE material:

Not too impressive. It needs some
reflections. And here's the part I
didn't figure out for a long while
when beginning 3DS MAX: You could
click the colored rectangle next to
REFLECT and have it reflect evenly
to a certain degree, but you can
also apply a map to it by clicking
this little button:

Do it, and select the FALLOFF map
when the list appears. The settings
for the FALLOFF map should be
something like:

Change them appropriately, and play
with these a little when you think
you are finished.
Click this little bugger to get back
"up" into the RAYTRACE material
settings:

Here is the orb now:

Much nicer. I think so at least.
Much of the remaining effects depend
highly on lighting, backlighting,
and of course you must give the orb
an environment to reflect:

But for the most part, you can just
play around with the settings to
make it fit.

And that is a SIMPLE ORB.
(I have, since the creation of this
tutorial, found a version of the
elusive glass orb which is much
better...much more realistic, much
more glass-like.)
Basically, if you hollow-out the orb
using boolean subtraction of another
sphere, you get some nice
reflections:

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