| By
Florian Pollak
For this tutorial I
assume that you have the basic knowledge of
the 3D Studio MAX surface. For this tutorial
no plugins are required! I have created the
scene with 3D Studio MAX 3.1 but I guess
that it works exactly the same way with MAX
2.0 because no special MAX 3 features are
used.
After finishing the
tutorial the final result should look like
this and the barrel is created in only 6
steps.
1) Start MAX and
reset it!
2) Create a Cylinder in the top-viewport
with the following settings, but use more
sides that 18 if you want to make close up
pictures.
3) Go to the
modify-panel and use the Edit-Mesh modifier
to get a result likt the one in the picture
below.
4) Now go on with
changing the mesh to get the following
result.
5) Just a little
more to get the following result.
6) Now add a
Mesh-Smooth modifier and give the barrel an
adequate texture.
7) Have fun!
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