|
|
|
|
|
BACK
Pages: 1
2
3
4
5
6
7
8
9
10
11
12
13
14
NEXT |
|
|
|
|
|
No Image |
|
|
|
Title: |
Procedural Map Table |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
Checkerboard, Grid, Marble, Wood,
Underwater, Fractal Noise, Bump, Array,
Veins and more |
| |
|
|
|
| |
|
No Image |
|
|
|
Title: |
Puppy Doodle |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
This page
is home to tutorials intended for those
new to LW [6.x] / [7.x] and later. Note
that the material which states itself to
be for LW6.x can also be used to learn
LW 7.x or later. |
| |
|
|
|
| |
|
No Image |
|
|
|
Title: |
Red Peppers |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
Upon
public request (Johnny9ball) I decided
to make this tutorial on how to model
and texture these red peppers. And make
it available for free! |
| |
|
|
|
| |
|
No Image |
|
|
|
Title: |
Roll your own |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
Many of you may be
familiar with our Visual FX packages for
Lightwave, as well as Fly FX by
Dimension Technologies or Hollywood FX.
All these programs take the work out of
creating transitions in Lightwave. But
what if you wanted to create your own?
That's what this article is about. We
will give you a stripped down scene file
designed to show you how to roll your
own. |
|
|
|
|
| |
|
No Image |
|
|
|
Title: |
Setting up Backdrops |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
A little
freebie before we start off on the Mc
Laren in the VIP secton: learn how to
set up backdrop images in modeler. |
| |
|
|
|
| |
|
No Image |
|
|
|
Title: |
Shiny Chrome |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
Image mapping is intended
as a time-saver because it renders
faster than ray-tracing. It's also used
in Rotoscoping, like in Terminator 2
when the shiny metal guy is running and
you can see the background reflecting
off him. For anything else, Ray-Tracing
is far more realistic. Note that if you
have a newer version of LightWave, you
can mix reflection images with your
raytraced reflections. This can be used
for more stylish reflection effects, as
long as you've got a nice reflection
image. |
| |
|
|
|
| |
|
No Image |
|
|
|
Title: |
Shiny Refractive Glass |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
To make realistic
refractive objects, you have to
understand how Lightwave handles
refraction. As a light ray bounces
around in your scene, Lightwave keeps
track of the refractive index of the
medium that the ray is currently in... |
|
|
|
|
| |
|
No Image |
|
|
|
Title: |
Slip and Sliders |
|
Rank: |
 |
|
Difficulty: |
 |
Description:
|
Start out by opening up
modeler and creating a single point.
Now, create a new morph for the point by
clicking the "m" button at the lower
right of the modeler interface and
selecting "new". Name your new morph "lh.thumb"
(my shorthand for "left hand thumb")... |
|
|
|
|
| |
|
BACK
Pages: 1
2
3
4
5
6
7
8
9
10
11
12
13
14
NEXT |
|
|
|
|