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 Pawas Lightwave 3D Tutorials

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Title: Intro to Layout
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Description: Interactive Guide to the Lightwave Layout.
   
 

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Title: Inverse Kinematics
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Forward Kinematics is the "straight forward" individual keyframe definitions made between parent / child relationships. For every movement made, a keyframe is established for each individual bone / object along the chain......
   
 

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Title: Inverse Kinematics in Lightwave
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Before you can use IK you must first have a firm grasp of how basic hierarchies are set up in Lightwave. Objects or bones are linked together by means of PARENTING to form the movable joints in a body...
   
 

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Title: Lathe Tool
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What is the Lathe tool? This tool will sweep a polygon around a center point, multiplying polygons along its circular path...
 

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Title: Layers Overview
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Description: Interactive Layers Overview in Lightwave 3D.
   
 

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Title: Lightwave for virtual Beginners
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Before we build our really cool grid globe we need a basic understanding of our favorite multiply function, the bevel tool. Bevel can be accessed from the multiply menu in Modeler, or strike the "b" key on your keyboard to access the numeric requester panel. Before we use bevel, we must have something to apply a bevel to.
   
 

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Title: Lightwave for Virtual Beginners 2
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Last time we spent the whole of our time in Modeler. Today we will focus our efforts in layout. Layout is the most unbelievable component of Lightwave.
 

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Title: Lightwave and dof
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one of the most important feature for photorealistical renderings is 'imperfection'. this means, humans are thinking always in dimension which are defined by things surounding them. we see photos, videos and magazines each day and so we have a feeling for what is real and what not. if you look and renderings on galleries or advertising you'll often see that this isn't real. i wrote about some things like noise in another tutorial (compositing) and so we will discuss another technique now.
 

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