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Title: |
Intro to Layout |
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Description: |
Interactive Guide to the Lightwave
Layout. |
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Title: |
Inverse Kinematics |
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Forward
Kinematics is the "straight forward"
individual keyframe definitions made
between parent / child relationships.
For every movement made, a keyframe is
established for each individual bone /
object along the chain...... |
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Title: |
Inverse Kinematics in Lightwave |
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Before
you can use IK you must first have a
firm grasp of how basic hierarchies are
set up in Lightwave. Objects or bones
are linked together by means of
PARENTING to form the movable joints in
a body... |
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Lathe Tool |
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What is the Lathe tool?
This tool will sweep a polygon around a
center point, multiplying polygons along
its circular path... |
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Title: |
Layers Overview |
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Description: |
Interactive Layers Overview in Lightwave
3D. |
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Title: |
Lightwave for virtual Beginners |
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Before we
build our really cool grid globe we need
a basic understanding of our favorite
multiply function, the bevel tool. Bevel
can be accessed from the multiply menu
in Modeler, or strike the "b" key on
your keyboard to access the numeric
requester panel. Before we use bevel, we
must have something to apply a bevel to. |
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Title: |
Lightwave for Virtual Beginners 2 |
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Last time we spent the
whole of our time in Modeler. Today we
will focus our efforts in layout. Layout
is the most unbelievable component of
Lightwave. |
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Title: |
Lightwave and dof |
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one of the most important
feature for photorealistical renderings
is 'imperfection'. this means, humans
are thinking always in dimension which
are defined by things surounding them.
we see photos, videos and magazines each
day and so we have a feeling for what is
real and what not. if you look and
renderings on galleries or advertising
you'll often see that this isn't real. i
wrote about some things like noise in
another tutorial (compositing) and so we
will discuss another technique now. |
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