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Title: |
Spline Patch Part 1 |
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Description:
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This
guide has come into being because of the
time I spent learning this terrific
tool. I had been through every tutorial
on the web that I could find, and still
I had problems. Of course, Inspire 3D
didn't come with spline patching, so I
had only the tutorials to get me
started. I did find one person who
assisted me with my first big project,
and taught me a lot that the tutorials
didn't. I've since built several objects
with spline patching, and found it to be
a terrific tool for building something
that needs to have an accurate shape |
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Title: |
Spline Patch Part 2 |
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Rank: |
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Description:
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Okay, the
first thing we want to do is to lay a
foundation. We need to know that we are
on the same page when I mention
something, and that you know what it is
that I'm referring to..... |
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Title: |
Spline Patch Part 3 |
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Rank: |
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Difficulty: |
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Description:
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Once
you've studied and prepared your plans,
we're ready to build. Your first
objective is to build the primary rail
curve(s) that form the center of the
object... |
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Title: |
Spline Patch Part 4 |
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Rank: |
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Difficulty: |
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Description:
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When patching, Lightwave/Inspire
looks at patches as vertical and
horizontal, not really as diagonal. So,
when you think that a shape looks
perfectly fine to your eye and you're
getting a blobby patch, you probably
need... |
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Title: |
Setting up Backdrops |
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Rank: |
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Description:
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A little
freebie before we start off on the Mc
Laren in the VIP secton: learn how to
set up backdrop images in modeler. |
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Title: |
Spaceship Thrusters |
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Difficulty: |
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Description:
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The basic shape of the
plume is a cone. Transparent edges is
on, Luminosity is way up, There is...... |
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Title: |
Sunset |
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Rank: |
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Difficulty: |
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Description:
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This tutorial is aimed at
beginners. This free first part will
show you how to make a sunset with
LightWave's built-in Skytracer and how
to use SkyBaker to "bake" the resulting
sky to a spherical image that can be
mapped on a sphere or skydome. |
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Title: |
Surface Editor |
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Rank: |
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Difficulty: |
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Description:
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The Surface Editor does
just what the name implies: allows the
editing or changing of surfaces. The
Surface Editor can be accessed in the
Layout AND the Modeler. |
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